Sunday, 28 February 2010
Saturday, 27 February 2010
Tuesday, 23 February 2010
For the past few days i have been looking at different characters that could probably go into my scene. I know at the end of the day i want to have a dark character, so that it goes hand in hand with the movie. I want a very sinister character that is intimidating at the same time. This is basically because of the reaction of both of the characters.
Wednesday, 17 February 2010
I have now started to track some points in my footage for my mini movie. It wasn't as hard as i previously thought. It just requires some patience and persistance. I have tracked over 8 points. I have done over 8 because initially when i put a cube in the scene to test it, it shook alot. When i added some more it stabilized.

This is the part of the film that i am considering using. It shows Kiano Reves with his work partner passing the corridor. But while they are passing it they are looking to there left and right, assuming something is there. They then talk very breifly and one of them turns the corner to see what was there. Kiano Reves on the other hand deals with the situation before him and leaps forward, and the scene immediately cuts.


One film in paticular that has that has caught my eye is the film constantine. I think it is a great film. There is also a lot of action in it. But the only thing is there is not a lot of scenes where it is empty. At the end of the day i want to pick a scene where i will be able to incorporate 3D into.
Monday, 1 February 2010
Breif
As some of you will have missed this week’s class because of snow here is
a quick summary of this term’s project and what you need to have done
before next week’s class.
A quick summary of this term’s project.
With Steve Crocker: Mondays and Wednesdays ANI09207 Industry Exercises 2
For this project we will be building on your existing animation and
compositing skills. You will be introduced to Maya Matchmove camera
techniques, lighting, advanced UV editing and modelling and have
opportunities to improve your rigging and animation skills. To make it all
manageable you will first be introduced to project management and tracking
software.
You will be working to create a short sequence mixing live action with
Maya derived animation or props and buildings.
There are two aims for this project: first to enable you to plan and
execute a project in a productive manner, thus enabling you to make the
most of the time constraints on this and all future projects. The second
is to improve your 3D or 2D animation and or modelling skills and enable
you to show those skills off in an engaging and entertaining way.
In order to achieve the above you must choose a short clip from a film and
composite in your own animated character, props or buildings. Perhaps you
feel that Four Weddings and A Funeral would have been better if there had
been more gorillas in it. Or that Titanic would have been better with
giant sea monsters. This is your chance to put things right. The clip you
use must, when composited, show at least 30 seconds of your own work. Do
not choose any animated films as you will have to match or better the
existing characters in the film. I can guarantee that the animators
working on that film would have had a lot more time than you have for this
project. So keep your choice to a live action film.
For next week!
Next week you will present a proposal for your project to a small group
and negotiate your final brief with me. .
So to be ready for next week’s class you must write your own version of
the brief, working within the parameters covered in the introduction
above, and prepare for next week’s peer presentation by choosing a short
video clip and making a story board. Plus write an explanation of the
choices you have made for your project and how it will help to develop
your software and animation skills.
a quick summary of this term’s project and what you need to have done
before next week’s class.
A quick summary of this term’s project.
With Steve Crocker: Mondays and Wednesdays ANI09207 Industry Exercises 2
For this project we will be building on your existing animation and
compositing skills. You will be introduced to Maya Matchmove camera
techniques, lighting, advanced UV editing and modelling and have
opportunities to improve your rigging and animation skills. To make it all
manageable you will first be introduced to project management and tracking
software.
You will be working to create a short sequence mixing live action with
Maya derived animation or props and buildings.
There are two aims for this project: first to enable you to plan and
execute a project in a productive manner, thus enabling you to make the
most of the time constraints on this and all future projects. The second
is to improve your 3D or 2D animation and or modelling skills and enable
you to show those skills off in an engaging and entertaining way.
In order to achieve the above you must choose a short clip from a film and
composite in your own animated character, props or buildings. Perhaps you
feel that Four Weddings and A Funeral would have been better if there had
been more gorillas in it. Or that Titanic would have been better with
giant sea monsters. This is your chance to put things right. The clip you
use must, when composited, show at least 30 seconds of your own work. Do
not choose any animated films as you will have to match or better the
existing characters in the film. I can guarantee that the animators
working on that film would have had a lot more time than you have for this
project. So keep your choice to a live action film.
For next week!
Next week you will present a proposal for your project to a small group
and negotiate your final brief with me. .
So to be ready for next week’s class you must write your own version of
the brief, working within the parameters covered in the introduction
above, and prepare for next week’s peer presentation by choosing a short
video clip and making a story board. Plus write an explanation of the
choices you have made for your project and how it will help to develop
your software and animation skills.
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